Blender is a Swiss-army knife for the art industry, and before you pay for an Adobe subscription—for tools like Photoshop, After Effects, and others—it is worth looking at alternative workflows and project approaches that Blender already supports.
flat 2d
A great example is this 2D animation by FA_imot on X. Since they do not use a dedicated video-editing or 2D animation package, they chose to build the entire setup inside Blender by creating rigged mesh cut-outs and animating the bones directly.
I do not think a standard video editor would have helped much here. You would normally reach for something like After Effects or Toon Boom for this kind of work. Either way, the demo clearly shows that Blender’s feature set is more than capable of handling this workflow with ease.
There are now tools that completely skip traditional motion tracking and let you paint directly onto video, like EbSynth. You paint directly on the pixels, and the paint sticks to the motion in the footage.
This alone can save hundreds of hours of rotoscoping and motion-tracking work, along with all the usual tracking errors and clean-up that come with it. The workflow feels almost too good to be true.
What really blows my mind is that there is no AI involved here. It is purely a clever algorithmic approach, yet the results are strong enough to replace entire parts of a traditional VFX pipeline.
stylized explosions
ai compositing workflow
light painting
blender to game engine
waterfall
wond
destruction
Action scene
fabric decorator
https://www.reddit.com/r/blender/comments/1py47uu/this_is_fabric_decorator_a_tool_i_have_been/
copypaste
bending
ai and blender
rig
houdini blender workflow
volumetric trees
mocap
muscle
warp
cascadeur
Ai powered retopo
wires
